![rpg maker 3d support rpg maker 3d support](https://img.itch.zone/aW1nLzUyNzAzNTcucG5n/original/h4XtS9.png)
I read in the Asset Store comment section that this tool was like RPG Maker on steroids. Please let me know if you need more details to answer my question. I may want to do sprite swaps too, btw, of the playerCharacter. A flat, Dark Souls style game that is linear and includes a dating sim. This is very important, as much as the combat. How well does ORK handle something like branching dialogs, +/- a variable for player choices in dialog. I want to include a strong narrative system that unfolds through dialog, not unlike a bioware game. The game is linear, so I do not have to account for overwhelming amounts of occurrences. I want to have one AI companion at a time, kind of like a pet, and that can switched out from a central town hub. Thus we are going for the 2D style, with a combat system that is like a flat Dark Souls. I have the tools for some very high end 2D art, but the other artist doesn't like 3D modeling and it's too time consuming - not to mention less abstract. I already have plygame and I found that the tutorials on it are so outdated that I can't even use it to do simple things.Īnyway, to get to my point, I want to do a 2D action RPG a little bit like the game Salt and Sanctuary. Especially with the combat system in my games.
![rpg maker 3d support rpg maker 3d support](https://rpgmaker.net/media/content/games/8053/screenshots/dungeon.png)
I know some programming, but the problem I run into is management of all the scripts and lack of some knowledge in how to pull-off exactly what I want. So I want to make a 2D style of game, but I'm not sure if ORK is the right choice for me.